

Will developers embrace OpenGL once again, or will they be forced to create subpar PC versions of their games? Here are the full specs of DX11.1: Shader tracing and compiler enhancementsĬheck support of new Direct3D 11.Under System Information, determine your DirectX version.ĭirectX is Microsoft’s set of APIs, or application programming interfaces, that handle multimedia on Microsoft PCs.

Question now is what game developers do? We know that a lot of them hate Windows 8 and its closed environment. Unless of course this is an attempt to warn everyone for the inevitable DX12 (or DX11.2) being a Windows 8 exclusive API. Ironically, DX11.1 is focused towards stereoscopic 3D, so there is no reason at all to lock it on Windows 8. but at this point there is no plan for DirectX 11.1 to be made available on Windows 7.” This whole thing does ring a bell, right? Remember the first, exclusive DX10 games that were mere ports and forced gamers to use a DX10 card and Windows Vista, even though developers could easily develop those games for DX9? If not, Halo 2 and Shadowrun send you their regards. DirectX 11 was made available for Vista …. Daniel Moth, Microsoft’s employee had this to say when a user asked about the possibility of DX11.1 coming to Windows 7: “DirectX 11.1 is part of Windows 8, just like DirectX 11 was part of Windows 7. This does not shock us at all, as Microsoft is simply trying to make everyone upgrade to its latest OS, by any means necessary. So say goodbye to it you die-hard Windows 7 users as MS is locking its DirectX API, an API that is essential for PC games.

Okay everyone, you did see that coming, didn’t you? Well, it appears that DirectX 11.1 will be an API that is exclusive for Windows 8, just like DX10 was to Windows Vista and DX11 was to Windows 7 (well, that was until MS released a Vista version of it).
